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The desktop app attaches to iRacing and uploads every session on its own. The setup that was on the car, the track state, and the conditions attach to the run, so the analysis has context and not just channels.
The first release solves one problem exceptionally well. A session goes in. A ranked, explained, and quantified engineering report comes back — without a race engineer on the payroll.
The desktop app attaches to iRacing and uploads every session on its own. The setup that was on the car, the track state, and the conditions attach to the run, so the analysis has context and not just channels.
Laps are segmented, corners identified, references selected, and channels aligned against the iRacing car and track databases. Bad data is flagged before it becomes bad advice.
Corner-by-corner analysis against the driver's own best reference and what that car has been shown to do at that track. Every deficiency is attributed, ranked, and quantified in lap time.
A driver report, a car report, and a prioritised list of changes — delivered as a setup you can load. Then it checks itself against your next session.
Training becomes individualized. Two drivers in the same car at the same track do not receive the same report.
Compared against iRacing's own telemetry output, Garage 61, VRS, Track Titan, setup shops, and paid driver coaches. Telemetry is not the competition — it is the input.
Access opens first to drivers running serious iRacing schedules — road, oval, dirt, and endurance.
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